AI Insights · Timothy · October 2021
Top 5 Educational Games on Android in Peru - Q3 2021
Discover the performance trends of the top 5 educational games on Android in Peru during Q3 2021, including metrics on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 educational games on Android in Peru showcased diverse performance trends across downloads, revenue, and active users. Here's a detailed look at how each app fared, based on data from Sensor Tower.
Toca Boca World
Throughout Q3 2021, Toca Boca World saw a notable increase in weekly downloads, peaking at approximately 31K in the last week of September. Weekly revenue exhibited a steady rise, reaching around $3.3K in mid-July and maintaining this level through the quarter. Active users also increased consistently, from about 79K at the end of June to 133K by the end of September.
Sago Mini World: Kids Games
Sago Mini World: Kids Games experienced modest but stable weekly downloads, maintaining around 290 downloads per week. Weekly revenue showed fluctuations, peaking at $158 in mid-July and settling around $77 by the end of September. The app's active users remained relatively constant, hovering around 2.1K to 2.3K throughout the quarter.
Keiki Learning games for Kids
Keiki Learning games for Kids had a varied performance in Q3 2021. Weekly downloads fluctuated, peaking at 300 in mid-August. Revenue also saw ups and downs, reaching a high of $78 in early August before declining to $47 by the end of September. Active users showed a slight decline, from 320 at the start of the quarter to 269 by the end.
Toddler Games for 2-3 Year Old
Toddler Games for 2-3 Year Old had a steady decline in weekly downloads, starting at 965 and dropping to 392 by the end of September. Revenue showed slight peaks, notably reaching $78 in late August. Active users followed a decreasing trend, from 1.7K at the end of June to 1.2K by the end of the quarter.
Storytime: English with Disney
Storytime: English with Disney saw a downward trend in weekly downloads, starting at 380 and ending at 178 by the end of September. Revenue was inconsistent, with highs of $106 in early July and lows of $3 in mid-August. Active users decreased from 3.3K at the end of June to 2.1K by the end of September.
These insights reveal the dynamic nature of user engagement and monetization for educational games in Peru. For more detailed analytics and data, visit Sensor Tower.